top of page
Search
  • Writer's pictureKugenKeith

Rob-BOTS! User Interface

GUI Wireframe

For the GUI I wanted elements that can be combined together and not clutter the already small mobile screen. So, I made certain adjustments and experimented on the UI the main UI that I was experimented with was the player's health and carrying capacity during the robbery phase. I wanted those 2 elements to be a part of 1 UI in which I came up with this UI:

This simple yet responsive UI is the combination of the health and carrying capacity that I have experimented with. If the player is near an Item the square box (which is the bag that the robot carries) will blink in white based on the amount of space needed and when that item is picked up the bag will turn into a solid blue color indicating that it is in the bag. The health however is the silhouette of the robot's body from the side and is basically a vertical health bar that drains from top to bottom and color indication when the player is hit or damage.


The big part of the UI is making buttons and UI element blink or radiate when there is an intractable object or items that the player can interact with to help them in game so they focus more on the inventory management, sneaking and other main actions in game.


The full GUI wireframe can be seen Here.

3 views0 comments

Recent Posts

See All
bottom of page