Premise
You are a rookie robot robber that is trying to be a millionaire by robbing houses. Rob and sell valuables to increase your robbing efficiency and be as rich as a robot can be.
Genre: Stealth, Strategy
Engine: Unity
Team Size: 7
Duration: 16th January 2019 - 17th April 2019
Platform: Mobile (Android)
Game Can be downloaded for Free from itch.io: https://stevannuslake.itch.io/rob-bots
Roles and Responsibilities
Project Manager
- Managed a team of programmers and artist and designed a workflow that effectively uses the development time to its full advantage
- Kept track of each and every individual members work on a weekly basis
- Confront and Discuss any problems regarding a mechanic, personal issues and any issues in general to keep the members on track and taken care of.
Lead Game Designer
- Worked on the overall flow of the game starting from the idealization stage then going into the concept stage and bringing it to full production
- Created multiple dialogs to aid the player during the tutorial segment
- Designed the progression and upgrade advancement system of the game
- Designed the mechanics and making it to fit the theme of a Robot robber but also have real life robbery elements to connect the player logically to a real robbery.
Level Designer
- Designed 5 levels (including tutorial)
- Each of the level has a theme that is based on the name of the level
- Designed the levels in a way that the further they adventure the more valuable the loot is but also the harder it will be to reach it
- Designed the different traps (Damaging traps, Visual Traps and Sound Traps) as well as locked key card doors
AI Designer
- Designed the AI to behave accordingly based on the player action through Visual, Sounds, and the usage of traps like the CCTV
- Designed the patrolling route for each AI in the level and the "after detection" mechanic when the player is lost from their sight
User Interface Designer
- Designed all the UI elements in the game
- Created the Flow of the UI elements
- Designed and Provided the UI layout
A little Backstory
This was our 2nd game project as a team and with new teammates, creating a 3D mobile game for the first time in unity. In the end we did manage to create a solid mobile game and even got a spot in comic fiesta again after King Arthur's Return. Similar to the first team game we were given restrictions so we had to work with it.